Awesome Art Picks: Wonder Woman, Stranger Things, Mr. Freeze, and More

Each week we search and gather up the coolest comic book art you won't see in actual comics. The reason you won't is because professional artists often draw sketches for fun or commissions and post them on their websites, blogs, and Tumblrs. Some artists even arrange commissions through their sites so be sure to check them out. This is a way to see the artists working on one book draw characters from other comics or publishers.

Skottie Young posted some art from the Netflix show, Stranger Things, on his Tumblr.

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Denis Medri also posted some Stranger Things art on his Deviant Art page.

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Chrissie Zullo posted more Overwatch art and commissions from San Diego on her Facebook page.

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Andrew Robinson also posted commissions from Comic-Con on his Instagram.

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Kevin Wada posted new art on his Tumblr.

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Ryan Stegman posted more of his Daily Sketch/commissions on his Tumblr. You can find information on how to get one here.

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Reilly Brown was also at Comic-Con and posted commissions on his Tumblr.

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Mike Henderson posted new art on his Instagram. He has some original sketches for sale here.

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Joel Gomez posted some art from San Diego on his Tumblr.

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Chris Giarrusso put up more art for sale here. He also put up more sketch cards for sale on his website.

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Daniel HDR posted some new art on his Tumblr and is taking more commissions.

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Agnes Garbowska posted some commissions from Comic-Con on her Tumblr.

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Chris Stevens posted a Wolverine vs. Hulk sketch on his Deviant Art page.

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Franco posted new paintings on his Instagram and put them up for sale here.

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Ryan Ottley posted commissions from San Diego on his Tumblr.

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Jim Cheung posted new sketches on his Instagram.

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Todd Nauck posted a bunch of commissions from Comic-Con on his Twitter page.

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That's it for this week. Let us know which ones you dug. We'll have more awesome art next time.

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Pokemon Go Starter Guide

Pokemon Go has easily become one of the most popular mobile apps available. But while it remains prominent among its multitude of players, the app itself contains gameplay concepts that aren't easy to understand or engage with at first. To help you better understand the intricacies of Pokemon Go, we've compiled all of our guides containing the essential tips, tricks, and strategies you need to better your experience.

For more on Pokemon Go, check out our recent features and news stories below, and be sure to check back as we update this article with more guides.

Essential Tips and Tricks

There's a bevy of strategies to consider as you play Pokemon Go. To help you be the best trainer there ever was, we've collated all the essential tips and tricks you need to know. Check out our in-depth guide for the full rundown. Otherwise, watch the video below for a brief overview of tips and tricks to guide you in the right direction — [Pokemon Go: 20 Essential Tips and Tricks]

Pokemon Go Leveling Guide

In Pokemon Go, increasing your trainer level is the best way to raise your chances of encountering powerful Pokemon. While you can level at a decent pace just by playing the game, there are ways to streamline the process, effectively maximizing the experience points (XP) you gain. To help in your efforts to level, we've compiled the most important steps you need to take.–[Pokemon Go Leveling Guide]

Here Are the Best Pokemon in Every Category

The Silph Road
The Silph Road

Pokemon Go resource tool The Silph Road has compiled an impressive amount of data on the monster-catching mobile game, such as how you can earn experience and what earning each trainer level gets you. Here's how you can access the site, as well as more details on the information you can obtain from it. — [Pokemon Go: Here Are the Best Pokemon in Every Category]

How to Request New Pokemon Go PokeStops and Gyms

Don't have many PokeStops and Gyms near you? You can fill out a form requesting for a local business or landmark to become a PokeStop or Gym; here's how. — [Here's How to Request New Pokemon Go PokeStops and Gyms]

The Secret Method to Evolve Eevee

There's a secret cheat that allows you to force any Eevee in your possession to evolve into either a Flareon, Vaporeon, or a Jolteon. Watch the video above for the full details on how to trigger this handy trick.

Here's What Pokemon Go's Microtransactions Get You

Pokemon Go is a free mobile app but it features an in-game shop that allows you to buy Poke Coins using real money to purchase useful items. Check out everything you can purchase as well as the Poke Coin conversation rates. — [Here's What Pokemon Go's Microtransactions Get You]

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No Man’s Sky Fan Buys Leaked Copy, Posts Videos

Update 2: Following Daily Motion taking his videos down, Daymeeuhn posted an update to Reddit saying that he would not be making any more videos. "That's it from me video-wise," he said. "[Hello Games] and Sean [Murray] don't like it, it's giving me a headache dealing with the fallout[.] I don't want to be the guy that spoiled all this cool s***, and I'm just leaving it at that!"

Talking with Kotaku, Daymeeuhn explained further that Sean Murray's disappointment made him feel bad about leaking footage. He said, "I expected Sean to tweet negatively about it because, let's face it, it's his job to… But I'll admit, after watching so many of his interviews and knowing how cool of a guy he seems, it did make me feel a bit guilty. It wasn't the sole reason for my decision, but it was certainly a factor."

Update: The videos have been removed from Daily Motion, although they're being uploaded again by other users on sites like YouTube.

Original Story:

No Man's Sky is one of the most anticipated games of the year, and it's supposed to launch on August 9 on PS4 and PC. But one fan got his hands on the game early, and he has begun posting videos of it online.

A person going by the username Daymeeuhn apparently purchased a leaked PS4 copy of the game for a really large sum–according to this post on Reddit, he spent $1250 for the chance to play it early (the Ebay listing has since been removed, so take this number with a grain of salt). He has also begun publishing videos of the game on Daily Motion, and he says that he'll continue to do so.

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This is surely not what publisher Sony or developer Hello Games wanted, and it's likely that Sony is attempting to get the videos removed from Daily Motion right now. At the moment, however, they're all live, and Daymeeuhn says that he'll post a new video shortly. In addition, Hello Games' Sean Murray has asked fans on Twitter to not watch the videos, saying, "We've spent years filling No Man’s Sky with surprises. You've spent years waiting. Please don't spoil it for yourself."

If you're not concerned about spoiling the game's introduction or first moments, though, you can watch the videos here. We'll update this story with any new information we get about the leaks or Sony's response to them.

While you wait for the August 9 release date, you can check out our feature, "Making Sense of No Man's Sky's Massive Universe." You can also read about a potential copyright controversy that Hello Games has said isn't actually an issue.

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Deus Ex: Mankind Divided Reaches Important Milestone

If you've been looking forward to the next game in the Deus Ex series, then you'll be excited by today's news. Developer Eidos Montreal has announced that it has completed initial development on Deus Ex: Mankind Divided.

On the Deus Ex Twitter account, the developer revealed that the game has "gone gold," meaning that it's ready to be sold in stores. The announcement was accompanied by a picture of the entire Mankind Divided team; you can see the photograph below.

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We recently got some hands-on time with the game, and we explored a bit of how its open world works. We also got to see how different play styles can affect the game's narrative, which you can read about here. The game also adds an interesting new multiplayer mode called "Breach." You can check out our preview of the strange, abstract heist mode here.

Mankind Divided launches on August 23 for PS4, Xbox One, and PC.

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Acclaimed Farming Game Stardew Valley Out Now on Mac and Linux

After a long wait, the acclaimed farming and life sim Stardew Valley has officially expanded beyond its initial PC release: You can now play the game on Mac and Linux.

Developer Chucklefish announced on its blog today that the port has gone live after months of work. It originally launched back in February on Windows computers, and it quickly became popular. It sold 1 million copies in less than two months, encouraging the developer to bring the game to other platforms.

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Back in June, Chucklefish confirmed that the game is coming to PS4, Xbox One, and Wii U. In its update today, the studio stated that these versions are still in progress. Chucklefish is also working on multiplayer and a big update for the game. The studio promises to "update everyone as soon as more info is available." You can read more about the upcoming cooperative multiplayer mode and the large 1.1 update here.

It may seem like a long time to wait for a port to Mac and Linux, but it's a little more understandable when put in context: Stardew Valley was an ambitious project made essentially by one person, Eric Barone.

Personally, as someone who doesn't own a Windows computer, I'm really excited to finally check out the game. It was previously technically possible to play it on Mac computers, but it required emulation, third-party software, and some computer trickery to get it up and running.

If you're not sold on the game, you can watch GameSpot producer Mary Kish explain why Stardew Valley will make you a happier person here.

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Uncharted Movie Adds Bad Boys 3 Director to Write Script

The Uncharted movie has had many names attached to it, including Mark Wahlberg and American Hustledirector David O. Russell. Now, Variety reports that the Uncharted movie has a new script writer in Bad Boys 3 director Joe Carnahan.

Carnahan has produced and directed many films, including Smokin' Aces, The A-Team, and The Grey. He's also worked on television shows such as The Blacklist and State of Affairs. Bad Boys 3 is his next project, though he says he'd love to direct an Uncharted movie as well.

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"In a perfect world I would love to do both, but right now, I’m only on board to write the script," he said. "Archaeology today is in itself an antiquity, but that world has always fascinated me. Especially when you go to a museum today and wonder how a piece got there to begin with. Plus, the property itself is so popular that it was hard to turn down an opportunity to work on it."

The Uncharted movie doesn't currently have any actors on board. It does, however, have producers in Charles Roven, Avi Arad, and Alex Gartner, in addition to Sony creative exec Jonathan Kadin's supervision.

In 2015, Nathan Drake voice actor Nolan North said that fans don't want a movie, "no matter who's the star of it."

Despite what fans may want, the Uncharted movie has had some difficulty getting off the ground. The production has seen many different castings and directors. Additionally, filming was supposed to start in 2015, though that didn't happen. Details from the film were revealed as part of last year's Sony email leak.

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The Shutdown of Disney Infinity Is a Confusing Nightmare [UPDATE]

Update: We have received some clarification about the end dates of support for the PC versions of the game, although it's still complicated:

  • The PC version of the game bought directly through the Disney Infinity website will not be playable or available after September 30.
  • After March 3, 2017, the Windows Store version will not be playable.
  • The Steam version of the game will function normally (but without online support) indefinitely.

Original Story:

Earlier this year, Disney announced that it had ended production on the Disney Infinity series and it was essentially getting out of game development. Today, the company announced when it will end online services and support for the different versions of the games across all its platforms, and it's a confusing, contradictory nightmare.

Starting off with what we know for sure: All Disney Infinity online services and online multiplayer will be taken down by March 3, 2017, although services on some platforms will end earlier. Disney Infinity games on consoles and handheld devices will continue to function as normal indefinitely, albeit without online support. This means that if you play any Disney Infinity game on Xbox One, Xbox 360, PS4, PS3, Wii U, Wii, 3DS, or Vita, you'll only have to worry about the online services.

Support for community content (sharing Toy Box creations) will end for every version of the game on September 30.

Now we get to the weird part: PC, mobile, and Apple TV versions of Disney Infinity have a different fate than their console counterparts. The email provided to us from Disney implies that you will not be able to play the PC and mobile versions of the game starting September 30, and these versions will not be available on any storefront.

However, other parts of the email and Disney's own website tell a completely different story. The email goes on to state that you can play on the Windows 8 and Windows 10 versions of the game until March 3, 2017. It also says that the Steam versions of Disney Infinity 2.0 and 3.0, specifically, "will remain operational."

But then, one FAQ page on its website suggests that you'll still be able to play the Windows versions after all. It states, "The console and Windows Store versions of Disney Infinity are still available for download from their respective online stores, but all online services will be retired on March 3, 2017. However, you can continue to explore, adventure, and create on the console version of Disney Infinity without these online services."

Somehow, Disney isn't even entirely clear here, because on a different FAQ page it definitively says that the PC version will be made unplayable on September 30 and the Windows 8/10 versions on March 3.

Finally, adding even more confusion, a third FAQ page explains that the PC version will be unplayable and unavailable after September 30. It makes no mention of a different date for Windows 8/10.

You can read and try to make sense of the entire timeline according to the email Disney provided us below.

As of today (July 29, 2016):

  • No in-game purchases can be made within the PC, Steam version of Disney Infinity 2.0, iOS, Google Android, Amazon Android, and Apple TV versions of the game as this feature has now been removed
  • You can continue to make in-game purchases within the Steam version of Disney Infinity 3.0.

As of September 30, 2016:

  • You will no longer be able to log in to play the PC, iOS, Google Android, and Amazon Android versions of Disney Infinity, these will no longer be available on the respective app stores
  • The Steam versions of Disney Infinity 2.0 and 3.0 will remain operational with the exception of all online services and community features as these will be discontinued
  • Apple TV versions of Disney Infinity will be removed from the App Store
  • The Disney Infinity Community team will no longer be reviewing or approving any new Toy Boxes that are submitted to Disney for all console, mobile, and PC versions of the game. However if you are playing on any console, Apple TV, or Windows 8/10 versions of the game, you can continue to download your favorite Toy Boxes from the Community Content section until March 3, 2017

As of January 3, 2017:

  • No in-game purchases can be made within the Windows 8/10 versions of the game as this feature will be removed

As of March 3, 2017:

  • Apple TV and Windows 8/10 versions will no longer be available, supported or playable
  • All Disney Infinity online services and community features for all versions will be discontinued

This is the last step in Disney's cessation of game development. We will still see Disney properties appear in video games, though: the company announced that it will continue to license out properties to other developers and publishers. For example, Star Wars games are alive and well, with EA continuing to support Star Wars Battlefront and Visceral working on a new Star Wars action/adventure game.

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Pokemon Go Updates Will Be More Respectful to Real-World Places

Pokemon Go started rolling out a couple weeks ago, and many real-world locations have seen an influx of traffic. This is because they've been marked as Gyms or PokeStops, and many of these places want the ability to opt out.

In an interview with the LA Times, The Pokemon Company's J.C. Smith said that it's working on new features that are "appealing to the fans but also respectful of the private institutions that are affected by it." There's currently an option to request the removal of a PokeStop or Gym, but it's not an instant solution.

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"When something is really popular, we have to figure out the most respectful way to deal with it and make sure that everyone is playing safely and doing things in a respectful manner," Smith said. "It's only been two weeks since it launched, and there's been so much attention and so many people playing that it's tough to think of all the ways it could affect the world."

One place that has had its PokeStop removed is the Holocaust Museum in Washington, D.C. Other locations that have asked for a removal include the Hiroshima Peace Memorial Park and the Arlington National Cemetery. A Massachusetts man's home was also marked as a Gym, and he hopes he'll be able to move it at some point.

"It's been a lot of fun, but I think it's a good idea to try and get the gym moved," he said. "It turns out there's a great park right across the street from my house. A simple fix may be nudging the coordinates a few degrees and then everyone's happier. The neighborhood keeps the gym, and I get a little more privacy."

Pokemon Go has seen massive popularity over the past couple weeks, but both Nintendo and the Pokemon Company say they won't change their business plans because of it.

"We don't need to directly tie anything to Go for it to benefit our fans or the brand as a whole," Smith told the LA Times. "In the end, the characters are the same. Pikachu in our animated series or Pikachu in our upcoming Legendary film or Pikachu in Go are all the same."

For more Pokemon Go stories from around the world, check out GameSpot's news roundup.

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Four-Year Investigation Into Kingdoms of Amalur Dev Results in No Criminal Charges

Rhode Island State Police and the state's attorney general announced today that no criminal charges will be filed as part of the four-plus-year investigation into the 38 Studios deal.

During a press conference on Friday afternoon, State Police Colonel Steven O'Donnell described an indictment as a "life-altering event that should never be taken lightly or for granted" and suggested one shouldn't be filed simply because something is a bad deal.

"It is our collective duty and responsibility to uncover the facts and let the facts take us where they will take us," he said. "In order to prosecute any individual for a violation of any Rhode Island criminal statute, we have to establish probable cause that laws were broken. In this particular matter … we have found no probable cause to establish that a crime was committed. It is the investigative opinion of the Rhode Island State Police and the Department of the Attorney General that a bad deal does not always equate to an indictment."

This was echoed later by Attorney General Peter Kilmartin, who also said he and those working on this process "share the frustrations of all Rhode Islanders when it comes to the entire 38 Studios episode."

38 Studios famously went out of business in 2012 after receiving a $75 million loan to move to Rhode Island. This loan was backed by Rhode Island taxpayers, and there have been allegations that investors were defrauded.

The federal government previously concluded an investigation that determined the 38 Studios deal hadn't violated any federal statutes. Rhode Island's investigation continued, but as Kilmartin explained today, "The quantity and quality of the investigation of any criminal activities fell short of what would be necessary to prove any allegation beyond a reasonable doubt. And, as such, the rules of professional conduct prevented even offering a criminal charge for the grand jury to consider."

Kilmartin said he believes most Rhode Island citizens have faith in the investigation, but acknowledged that some skeptics will loudly doubt the findings. He did note that some people interviewed during the process were "less than candid" but declined to identify who they were.

Kilmartin was a state representative when the 38 Studios came up for a vote, and he was among those who voted in favor of it. When it then fell on him to conduct this investigation as the new attorney general, there were questions raised if he should recuse himself. This subject came up today, and O'Donnell stepped in to say he had "full faith and confidence" in Kilmartin and his prosecutors.

"To make an allegation that the prosecutors wouldn't look at the facts would be ludicrous," he said.

O'Donnell also brought up the fact that, when the investigation began, there were questions of where the $75 million ended up. "At the end of the day what you see in that report is where it went," he said. "That's what I thought the public needed to know. … We had to prove that money went there. That $75 million is accounted for [in terms of] where it went; if it should have gone there or it shouldn't have gone there is certainly not a violation of the law."

Civil suits, as well as fraud claims filed by the SEC earlier this year, are still pending (and are completely independent of this investigation). The attorney general could consider findings from those cases and facts that may still be uncovered, but the state's ongoing investigation is inactive for now.

When the prospect of bringing 38 Studios to Rhode Island was first pitched, the RI Economic Development Corporation's board of directors was told it would result in 450 "direct" jobs being brought to the state within three years. It would also result in more than 1,000 more indirect jobs. It voted in favor of issuing $75 million bonds to help the company relocate to Rhode Island.

The 38 Studios collapse began when owner (and former baseball player) Curt Schilling was unable to keep up on debt payments to the state of Rhode Island for the aforementioned loan. (An estimated $89 million in principal and interest were owed due to the default on the loan.) After that, the government assumed ownership of the company and shut it down. The government then filed a lawsuit against Schilling and other architects of the state's loan to the studio.

At an auction in December 2013, 38 Studios properties Rise of Nations and Rise of Legends were purchased, but Kingdoms of Amalur and the MMO Copernicus were not picked up. Subsidiary Big Huge Games, which was closed amid the 38 Studios bankruptcy, was resurrected by co-founder Brian Reynolds.

In September 2015, the Rhode Island Superior Court released thousands of documents and deposition transcription excerpts pertaining to the loan agreement.

This story has been updated with additional details and quotes.

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Get This New PS4 Game for $7 if You Claimed a 2014 PlayStation Plus Game

If you happened to buy Metrico on Vita, then you get a discount on the updated version, Metrico+, on PS4. However, if you redeemed Metrico while it was a free PlayStation Plus game and are still subscribed, you can pick up Metrico+ at the discounted price as well.

Metrico+ launches for PS4 on August 23, lead designer Roy van de Mortel announced on the PlayStation Blog. Mortel noted that the game isn't called "Metrico 2" because there are a number of puzzles still present from the original game. He added that Metrico+ has "so much new content and other new features."

Some of the additions include include Trophies, a speedrun mode, new animations, and an entirely new story. Metrico+ also features over 40 new puzzles. The original game made use of the Vita's unique functionality, and Mortel says that developer Digital Dreams had to revamp and come up with new gameplay mechanics that fit for the PS4.

When Metrico+ releases on August 23, players who already own the game will be able to pick it up for $7. The price for everyone else is $14.

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